If you want to hear my thoughts on life, games and stuff in general, you could check out my blog or follow my twitter feed. If you want to see me talk about something specific, watch this space for upcoming talks or take a look at the past events below.
Presentation and conversation with Spark of ResistanceAlong with Laura E Hall, I will be talk to the Adventure Design Group about our Escape Room Game project: Spark of Resistance. Dec 5th 2014 Go Game HQ San Francisco Sign up to the meet up here Snoutcast interviewWe chatted to Curtis and DeeAnn from Team Snout for their podcast about IndieCade, Cuppa Quest, Spark of Resistance and dogs dressed as mutant spiders.
Snoutcast Lost Levels 2014Lost Levels is an unconference in Buena Yerba Park coinciding with the nearby Game Developer's Conference. I gave a five minute talk on the meaning of 'art' and of 'design' from a semiotic viewpoint and how that can be used as a lens to examine the 'Can Games Be Art?' debate.
How to commission a game for your museumI was asked by Caper to run a workshop on game design for curators from several different museums from around the world. We focussed on how game play can nudge the patrons' behaviours to get them to engage differently with the exhibits. After brainstorming several game ideas for each museum, we then set about practising the fine art of creating a solid yet open brief.
This workshop was run on 25th April 2012 Coney/Somethin' Else SalonI talked about the lost stories of Guerilla Perfume and how we can create memories from scents.
Bit of Alright: How to Create an AddictionWhat makes games addictive, even when they’re not very interesting or fun? Some games have an alarming ability to make us spend time or money on them. Exploring what tricks push the buttons of our psyches, I discussed common tricks in game design, as well as psychological experiments in impulse control.
This talk was first given on 3rd Feb 2012 at the Bit of Alright game design Conference. "Bit of Alright is not like other game design conferences, because the programme wasn’t just talks. There were multiple things going on at once, in different rooms. The presenters were invited to do whatever they wanted, and it didn’t have to be a talk if that’s wasn’t their kind of thing. You can read a much longer explanation of why this happened over here." GameCity: Adventures in Privacy for VOME |
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"VOME issued a challenge to a select group of gamers at GameCity – the world’s most interesting festival celebrating all things gaming. Supported by noted games for social good designers Minkette and Matt Watkins, VOME asked 8 intrepid participants to spend a couple of days designing and developing a game that promoted understanding of online privacy practices." - VOME website
This talk was given on 28th Oct 2011 at GameCity Festival |
GameCamp 4 : Playing with Sticks - Capoeira and Lemon Jousting
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The Kinect is an amazing piece of technology, but if we don't re-think how to interact with a computer game, it's all but completely wasted. In this Session I talked about the fascinating games of Cophenhagen Collective which use the controller as a monitor of play rather than an interface for it.
Imagining that the console takes the role of 'Mum' watching us showing off and competing in front of her, we can play with each other and forget about the machines. This talk ended with a round of Ninja, Lemon Jousting and a lesson in Macalale, the Brazilian game of Machete dodging (we used wooden spoons instead) taught by Dave Aldhouse. Video by @weefz |
Shift Run Stop: Episode 55 MinketteImage CC BY-NC Roo Reynolds
Listen to the interview here at ShiftRunStop.
"We chat to a games-creator this week, the talented Minkette, and hear about some of her extraordinary projects - which range from mindbending ARGs to a radio-transmitted theatre production on the Tube." - ShiftRunStop website BBC Blast at the Thames Festival: How to make an ARG"Going to the Thames Festival in London this week? Got a bored teen or two on your hands? Bring them to the BBC’s Blast tour stop where they can register for a variety of workshops, including one on creating their own alternate reality game. The BBC tells us that “[t]he workshop is suitable for young people aged 16-19, and provides hands on guidance and tips for designing your own Alternate Reality Game." - ARGNet
This workshop ran on 10th Sept 2012 |