Minkette
Partly fictional
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  • Digital Games
  • Theatre and Theatrical Games
  • Awards
  • Work History

Coke AHH: Pizza drop

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http://www.ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.com

All the fun of the fair! drop a Coke bottle cap and a Dominos pizza through a seaside themed penny arcade machine. If they land together, you win a fabulous* prize.

*fabulous by fairground standards.



Gumulon

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The brief was to design a computer game that could be played by chewing a pice of gum. I consulted at the early stages, working to create a concept that put this excellently bizarre game-mechanic at the centre of the gameplay and avoid it becoming a gimmicky inconvenience. 
The final game is here.


Cuppa Quest

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Cuppa Quest • Game design
promo video
Three player Face to face co-op iOS adventure game that splits the audio, vision and movement between the three players. (Made in 48 hours for Global Game Jam 2014)

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Sony be-moved • UX design
Awards
Product hub for the Sony be moved campaign. The message of the campaign was 'we are artists and we are engineers'. I wanted to tell that story through showing the products explode into their components both technological and influential. Inside every product is a small story to be found.

Smokescreen

Damn, looks like this website has closed :(

13+ Mini-games (used to be) available to play at www.smokescreengame.com

Read Six to Start's case study here

Young Bond

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Young Bond Shadow Wars

Click the picture to go to the Shadow Wars website and play puzzles and challenges.

My favourites are the Keithly Puzzle and the Lisbon puzzle. 

We Tell Stories

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Six (plus a secret 7th) ways to play with story telling http://wetellstories.co.uk/
My favourite was Mohsin Hamid's The (Former) General

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